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SECOND LIFE IN LIBRARIES, by Kitty Pope, Executive Director, and Lori Bell, Director of Innovation, Alliance Library System

It's exciting…addictive…and fun.  A chance to look however you want, whether that is a robot, a harem girl, or an animal. An opportunity to be whomever you want whether that is you or someone else…and the occasion to explore interactive virtual places like museums, the Globe Theater, hear concerts, and take classes. Museums full of art, shopping malls, churches, movie theaters, and different cultures, and now libraries, as in real life, are part of the Second Life experience. Second Life is a 3-D virtual world for adults 18 and over where one can create an avatar or persona and interact with others in a variety of different settings. There is also a Teen Second Life for teens ages 14-18 where no adults are allowed unless they are doing educational activities and have gone through a background check.

Alliance Library System started the Second Life Library project in April 2006 in response to a shift in people of all ages from media consumers to media creators. They are all spending more time on the Internet and they want to create and contribute, not just consume.  Alliance Library System (ALS), located in East Peoria, Illinois, is one of nine regional library systems in Illinois. ALS has 259 member libraries of all types (academic, special, school and public). We provide a variety of services for our members including continuing education, consulting, grant writing, and new technology initiatives.

Although gaming is becoming more popular in libraries to attract teens, we only have a couple of libraries offering gaming activities.  More libraries are interested, but most people do not understand the relationship gaming has to literacy, learning, digital storytelling, and content creation. Obtaining grant-funded support for gaming in libraries has been difficult, perhaps in part because funding agencies cannot discern the connection between gaming and other aspects of literacy, content creation, and social interaction. Since then, we have been waiting and looking for the right opportunity to get our libraries involved in gaming and virtual worlds--to make library collections and services available where the users already are.

More Questions Than Answers
We entered the Second Life environment with more questions than answers, and one year later we have even more questions. We have found that Second Life residents are interested in libraries--materials, services, and community. Through this year-long project we have built library services and are finding out what virtual world residents want in a twenty-first century library.

Since we put out a call for participation, over 500 librarians from all over the world have joined our Google group, which is used for project communication and discussion. Approximately 60-70 are actively involved in developing library services and programs. Our need for virtual space has blossomed.  We have gone from a rental space to a small plot of land to an island from an anonymous donor and now ten library islands and about 10 partner islands.  Second Life Library is now part of Info Island, which includes partners such as TechSoup.org, World Bridges, and the ICT (Information Communications and Technology) Library, which provides information on education tools in Second Life for educators.

Books or No Books?
Books or no books? That is the question. In a twenty-first century virtual library, do we want books?  What format do books and reading take in Second Life? Do people want to read while in Second Life or should the library function more as a gathering place to promote reading and use of real life libraries?

There are books in Second Life in various formats. One format is a series of notecards; another is almost an art form--it looks like a book, can be a variety of sizes and is worn, but has to be read in a different view than the normal screen. This does not make for easy reading in Second Life. There are many writers and artists in Second Life who want to create and share their work with others. The Second Life Library has had several generous and beautiful art donations and real life authors willing to talk about their work and do a program at the library.

We are "staffing" the island approximately 40 hours a week in the evening when it is busiest to meet people, offer information services, and give them tours of Info island.  OCLC has generously provided us with a trial of Question Point so that librarians provide reference in person or in avatar, via Question Point chat and email.  The librarians involved in the project are almost all new to Second Life.  Most are volunteering their time and expertise, as it is difficult to explain to a supervisor the value of using work hours for a library in a virtual reality. The learning curve is somewhat steep because Second Life is like a different culture and things are done differently than in real life.

A Variety Of Services
Here are some of the services and programs you will find at Info Island if you visit us in Second Life:

•Medical Library
"Namro Orman" (SL name), a medical librarian from the Netherlands, developed a medical library, which has links to credible health resources on the Internet, an email link to send reference questions to Namro when he is offline, and ongoing displays and presentations.  ALS received a grant from the National Library of Medicine/Greater Midwest Region to create a consumer health library and work with medical support groups in Second Life to offer them information and resources.  Carolina Keats (SL name) is coordinator of this project.

•SciFi and Fantasy Portal
We have a spaceship building for science fiction fans with materials, programs and book discussions.  We have had a number of science fiction authors speak with great program attendance.  In honor of hosting science fiction authors Steve Miller and Sharon Lee for a talk on the island, we purchased a skypod, a futuristic building in the sky, and furnished it with contemporary furnishings. We created posters of book jackets of scifi titles written by Steve and Sharon.  Thirty people attended the program.  A science fiction group has offered to put up posters to promote additional science fiction authors, and Bud Starhawk, a popular real life science fiction author, has agreed to give a program on July 2.

•Murder at Mystery Manor
A large 19th century house features mystery collections and reading guides and monthly book discussions will feature programs and information on mystery and horror books and authors.

•Caledon – A Nineteenth Century Library
Caledon is a beautiful and popular nineteenth century area in Second Life. Residents dress in Victorian attire and shops and homes are required to be nineteenth century style.  Caledon residents wanted a branch library, so "CoyoteAngel Dimsum" donated land and is building a period style library, which will be a branch of the Info Island main library.  Under the leadership of JJ Drinkwater, there is a group of librarians working on programs, services, and staffing a virtual Victorian library with twenty-first century technology.  Caledon is a close-knit virtual community, and residents will be actively involved in the planning and implementation of library services in that community.

•Space for Local Presences
Libraries who provide staff time to the project are eligible for a small plot of land in Cybrary City sponsored by Talis to put a local presence on Second Life.  Here they can have local programs and feature local collections.

•Renaissance Island
We are building an historical roleplay and education island of Elizabeth Era England.  There are period houses and shops where people can live and set up business. There will be a Globe Theater and several other period buildings where people might run into Queen Elizabeth herself or William Shakespeare.  People can learn about and experience the period in an immersive environment.

•Library Education
San Jose State University has set up an island near Info Island to offer distance education for library students via Second Life.  We are also working with the University of Illinois Graduate School of Library and Information Science to host six week continuing education courses this summer on virtual world librarianship.

•Library Collection
We do have a building which is much like a typical library and each floor offers resources and links to the web on a variety of topics.

•Art Gallery
Artists in Second Life can have an art show in the Art Gallery on Info Island.  We try to support artists, authors, and other creators in Second Life as real life libraries do in their communities.

•Music
We have hosted live piano performances to full crowds in the Pantheon Performance Center and will soon be offering drama and music in a replica of an opera house in Lisbon during the 19th century.

•ALA
ALA has part of an island and is setting up residence and programs in Second Life.  There is information from the Washington office and they held an event on social networks by David Lankes on Info Island.

More to Come
At this point, we are working to maintain and grow our current services to meet the demands of residents and forming collaborative partnerships to provide programs, events and services.collections group is working on the formats and types of materials. We have a weekly column in the "Metaverse Messenger," a newspaper serving Second Life, and we have started a citizen advisory group, which is working on a library business plan to guide us through the next year.  Challenges also include learning about the audio and video formats which work in Second Life and how the library might utilize these.

Where Users Are/Investigating the Future
We still have more questions than answers and the further we go, the more questions we ask.  The fact remains – libraries need to provide services and build a presence where the users are.  In real life, libraries are an important and valuable part of their communities. We think this is also true of the virtual world; use of virtual worlds is growing rapidly.  In April 2006, Second Life had 180,000 accounts. In April 2007, they have over 5 million accounts.  Soon we will have an evaluative report on the first year to share with anyone interested.

 




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